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Emerge Home

On this project I developed functionality for a online multiplayer virtual reality chess game with tactile feedback within the Emerge Home application for the Oculus Quest 2. Additionally, I set up and developed UI functionality for Emerge Home’s mobile avatar builder application.

Emerge

Curse of the Deadwood

While working on Curse of the Deadwood I implemented functionality for various forms of enemy AI as well as solved bugs regarding AI behavior, AI navigation, and player character behavior.

Steamroller Studios

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UCF Restores

At UCF Restores I worked as a simulation programmer on a 3-million-dollar project to create a simulation designed to aid therapists with treatment of patients with PTSD. In October 2019 the project was presented 1 million dollars in funding by a Florida state representative.

On this project I worked mainly on implementing the entity navigation as well as the timeline functionality for fast forwarding, rewinding and skipping through the simulation. In addition to these responsibilities I worked on other aspects of the simulation such as the implementation of UI assets and managing demos of the system to stakeholders.

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